Welcome to Darkgalaxy
β
- Mmmmm.. Tasty Beta..
About Darkgalaxy
Darkgalaxy is the ultimate online turn-based strategy game where players battle for control of the universe by developing planets and building fleets.
Announcements
FrostyCoolSlug - 9th May 12 22:36
Here comes the beta!
It's been a while since I updated this (still has to be done by hand) so here we are.
Firstly, a MASSIVE thank you to everyone who's been aiding in the testing phases so far, we've come a long way, fixed loads of bugs and been able to progress much faster than we would have otherwise, you guys have been awesome.
With that said, we're now looking to move forward, with our current "big surprise" nearly complete, we're going to be moving into the beta stage. I know there are still a few features missing, but we are at this point mostly feature complete, and the remaining stuff should be able to slot in reasonably easily. I've been constantly improving the UI since the last alpha, and several of the changes should be difficult to miss!
Our aim at the moment is to start the first beta on Saturday the 12th although the initial plan is to make it quite a short one, continuing the alpha trend of 1 minute turns just so we can ensure there are no major bugs floating around, once we're happy everything looks good we will run an extended beta with 5 minute turns for a week or two during which we'll be trying to polish up everything we can, do some tests on the internal performance of the engine and game, and hopefully fix any internal bugs which we spot.
As always, keep an eye on our Twitter Feed as we will announce make any announcements there as well as the forums.
Here's to the BETA!
Firstly, a MASSIVE thank you to everyone who's been aiding in the testing phases so far, we've come a long way, fixed loads of bugs and been able to progress much faster than we would have otherwise, you guys have been awesome.
With that said, we're now looking to move forward, with our current "big surprise" nearly complete, we're going to be moving into the beta stage. I know there are still a few features missing, but we are at this point mostly feature complete, and the remaining stuff should be able to slot in reasonably easily. I've been constantly improving the UI since the last alpha, and several of the changes should be difficult to miss!
Our aim at the moment is to start the first beta on Saturday the 12th although the initial plan is to make it quite a short one, continuing the alpha trend of 1 minute turns just so we can ensure there are no major bugs floating around, once we're happy everything looks good we will run an extended beta with 5 minute turns for a week or two during which we'll be trying to polish up everything we can, do some tests on the internal performance of the engine and game, and hopefully fix any internal bugs which we spot.
As always, keep an eye on our Twitter Feed as we will announce make any announcements there as well as the forums.
Here's to the BETA!

